﻿using UnityEngine;
using ECSData;

public class HelloWorldComponentData : MonoBehaviour
{
    //monobehavior 只存放数据
    public float rotateSpeed = 100;

    public MyUserData myUserData = new MyUserData();
    public void Start()
    {
        myUserData.age = 27;
        myUserData.name = "wuzhang";
        myUserData.sex = true;
    }
}